Mortal Shell II Sidearms: All 8 Ranged Weapons

Mortal Shell II Sidearms list: all 8 ranged weapons, how they use Resolve and how to earn each one.

Mortal Shell II Sidearms

Sidearms are secondary ranged weapons usable by every Shell and the Harbinger. There are 8 Sidearms in total, each with unique properties.

How Sidearms work

  • Fired from a distance, as opposed to primary melee weapons
  • Powered by Resolve — build it by attacking enemies or destroying glowing effigies
  • Obtained through story progression or found in locations
  • Share the Resolve pool with Shell unique abilities

Confirmed Sidearm list

Ballistazooka

A heavy, unwieldy ranged weapon. In-universe scholars argue whether it was ever used in battle — or merely for executions. Implies a slow, extremely damaging siege-style shot.

7 more Sidearms

The remaining Sidearms have not been named in public coverage yet. Following the original’s tone, expect grim, battered tools with distinct handling: fast weapons with low damage, slow weapons that stagger, and utility tools that trade offense for status effects.

Sidearm tips

  • A fully charged Resolve bar before a boss gives you 7-8 sidearm shots — a meaningful damage phase
  • Against groups, ranged tools let one Shell handle crowds without switching
  • Don’t hoard Resolve: Shell abilities and Sidearms compete for the same pool, so spend according to the fight

Full stat table

When the game launches on August 20, 2026, this page gets the complete sidearm table: damage, reload, projectile behavior, Resolve cost and acquisition location.